Any questions, comments, suggestions regarding the mod development.
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16 Feb 2010, 17:46

Game CP Character Profile Discussion Thread

by DarkForce » 06 Nov 2015, 19:09

As discussed in this week's Development Blog:

The Basics

These are items that the player can fill out themselves and may have bearing on in-game and text based roleplaying.

    Profile Picture
    Name / Species / Planet of Origin / Age / Height / Weight / Eye, Hair Color / Physical Description
    Occupation / Personal Equipment / Skills
    Biographical Information

Potential Integrated Features

These include any feature or item that might in some way be connected or related to information taken from the Game CP. Consider them speculative for now.

    Ship licenses and permits.
    Access to private messages from other players, groups, admins and faction NPC leaders.
    Bounties currently on this player.
    Bounties offered by this player for another’s destruction.
    Player’s current vessel.
    Player’s number of kills (Potentially broken down into NPC kills, player kills, split into kills of a certain ship type or class)
    Numerous other stats.

I'd appreciate any questions, comments and ideas from the community! Can't guarantee everything (or anything) will make the eventual cut, but we're better off going in with a fully formed idea.

Have at it!
Blame DarkForce, he wasn't clear about it.
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01 Aug 2012, 18:11


The Pantry (I upgraded again)

Re: Game CP Character Profile Discussion Thread

by Kalis » 06 Nov 2015, 19:41

Suggested additions:
Access to GNN and faction run news services?

Since it's already in game being able to view flight time would be nice. Would probably be more representative than the kill count to be honest though not by much.

Under profile perhaps provide an interface to allow leaders to change ranks and medals.

Financing and loans. Financing through a bank is typically available with a down payment of 20% the ship's cost, monthly payments vary by bank. Less appealing but more interesting is taking from a loan shark. This is typically done with a down payment of only 10% the ship's cost but interest is so high that missed payments may result in the loan never being repayable. If you don't pay off a loan shark he'll send bounty hunters after you.

Used starships. Allow players to sell their ships (in whatever condition they're in) to other players.

Kills aren't representative of a player's skill unless you can narrow it down by showing the number of kills they have on players and NPCs separately. Even then it's hard to tell whether the person had assistance or if the player has just been nuking noobs in TIE Fighters or Y-Wings.

Suggested licenses and permits:

Captain's Accredited License
Certifies captain is capable of operating and piloting the starship. Would use for bulkers and large "multi-crew" craft. Average cost 200 (500 if inexperienced).

Ship's Operating License
Track's ship make, manufacturer, port of origin, transponder codes, and owner. Require's a captain's accredited license and inspection (all systems functioning, no missing escape pods, no illegal modifications, functioning transponder code). Average cost 1,000.

Arms Load-Out Permit
Registers ship's weapons. Cost based on weapon availability.
Lieutenant Commander Kalis; HIMS Annihilator (retired)
Flight Lieutenant Drakis; Reaper Squadron
Moff Griff; Tapani Sector

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10 Apr 2012, 01:28


Missouri, USA or some other planet

Re: Game CP Character Profile Discussion Thread

by Waren_Xim » 08 Nov 2015, 03:22

I suggest some functionality for offering, taking, and paying out contracts for things other than bounties.

A few examples:
Player business/company info
Resources, goods, and/or personnel shipments
Convoy/ship escort(s)
Private security/mercenary support for various operations

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