Player character biographies.

Nolan Kodd

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Catbert

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Nolan Kodd

by Catbert » 13 Apr 2014, 11:25

Name: Nolan Kodd
Species: Human
Gender: Male
Age: Early- to mid-twenties
Homeworld: Nar Shaddaa

Height: 186 cm (6”10)
Weight: 86 kg (190 pounds)
Hair: Light brown, medium to short
Eye Colour: Blue

Occupation: Adventurer
Relevant Skills: Knack for languages, basic skills in technology and slicing, pure luck (on rare occasions)

Current Ship: Dauntless Eagle - old YT-1300 model

Other Property and Equipment: DH-17 blaster pistol and Repair Kit, 2 3-MAL personal commlinks, modified Companion2000 datapad, 9320/B sensor pack, 100 meters of Syntherope, 10 Ration Packs, 1 FastFlesh Medpac, Flare-7 Swoop (currently non-functional; came with the ship), PED-21 distress beacon (currently non-functional; came with the ship), R3-U7 astromech droid (currently non-functional; came with the ship) and Mk11 Droid Diagnostic (came with the ship).

General Information:
“It’s good to be able to blend in when you are on Nar Shaddaa. Outstanding people get noticed easily. That means they usually become higher-priority targets, unless they carry a repeater or a lightsaber. Actually, it's good to be able to blend in anywhere you go.” – Nolan Kodd

“Generic” is the best word to describe Nolan. For Nar Shaddaa it is actually an advantage. “Don’t stand out in the crowd to get the best shroud” – that’s a good rule to follow for those who live at a place where crime is common. Once Nolan learned that, he went on to the second rule: “Keep your cards to yourself”. After all, you never know what information can get you killed. That’s why Nolan wouldn’t talk about himself too much.

The few things he’d mention to a stranger would be his interests in adventures: space travels, distant worlds, various artifacts, and so on. He may even tell you about his unwillingness to take lives (“I'd shoot to kill only as a last resort. That’s why I didn’t consider bounty hunting”). But don’t expect to hear much about his family or his past: he’d say he wouldn’t want to discuss that at best. In the worst case he’d just lie to you.

Keeping a low profile saved Nolan on several occasions and proved the usefulness of cynical and "don't-rely-on-anyone-but-yourself" approach to life. However, Nolan is still a bit idealistic at heart. He believes that the galaxy in general is a better place than Nar Shaddaa. Nolan is aware of the dangers, but he also believes in various opportunities. Only the time will prove him right or wrong, and for now he's going to focus on making his living... somehow.

Related Stories:
A cameo (took place some time before 12 ABY)
A personal log Nolan started after leaving Nar Shaddaa
Last edited by Catbert on 23 Apr 2014, 20:44, edited 3 times in total.
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Catbert

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Re: Nolan Kodd

by Catbert » 19 Apr 2014, 22:12

Personal History: Nar Shaddaa

Nolan was born to a family of spacers who had eventually settled at Nar Shaddaa in 16 - 13 BBY. Only few people could consider Nar Shaddaa an appropriate place for raising a child. The seemingly lawless and rundown moon controlled by Hutts and other criminal organisations was the exact opposite to "healthy environment". Nolan never knew why his parents had chosen that place. There may have been a whole number of reasons, from their wish to keep a low profile to their inability to afford anything else.

Despite all that, the streets of the Vertical City could teach a lot, and Nolan was of the learning kind: as a teenager he spent a lot of time exploring the surroundings, including the nearest spaceport. There he would hear all kinds of stories about lucky individuals who managed to make a fortune in space. From bits of overheard talks Nolan also got the general idea of some historic events like the Clone Wars and the Great Jedi Purge (known to him as "the Jedi Rebellion").

Nolan even made a couple of friends among the spacers who frequented Nar Shaddaa. Hoping to be able to leave the Smuggler's Moon one day, he learned the basics of space flight from his friends (who also taught him a thing or two about slicing). Nolan's father actually approved it and also taught Nolan the basics of technology and mechanics so that the son would be able to assist him at work. Nolan ended up being more successful in the software aspect of things rather than hardware. Still, he was able to earn a few credits on his own.

In time Nolan grew old enough to handle a blaster and soon he got his own DH-17 (which would've been impossible on nearly any other planet under Imperial rule). He also developed an interest in gaming. He couldn't quite grasp the rules of Sabacc, so he sticked to an older game of Pazaak. Nolan hoped to be able to buy a ship of his own and take his family off the Smuggler's Moon. But he wasn't very lucky as far as gaming was concerned, winning only about 1/3rd of all games he played.

Eventually the Kodd family managed to gather enough credits for buying the tickets off the moon. However, Nolan still had some gambling debts, so he decided to take a chance and pay off all his creditors with one final Pazaak game. This ultimately proved to be his salvation, since he managed to win somehow, not only repaying his debts but also racking up a considerable amount of credits. Nolan himself might have called it "a gambler's instinct" or "simple luck".

He knew, however, that the creditors wouldn't be happy with the sudden clearance. Now Nolan needed to get of the moon before they'd come after him. An opportunity presented itself when a local garbage hauling company started selling off some of its old ships. Nolan booked the tickets to Kuat, knowing that his unlce lived there. He also promised his parents that he would catch up with them in his new ship.

The "new" YT-1300, ironically named Dauntelss Eagle, was well below Nolan's expectations, but he was left out of options when the creditors arrived, trying to accuse him of cheating in his last Pazaak game. Nolan was left with no options other than quickly finishing the transaction and running off the Smuggler's Moon on the Eagle. He recorded his thoughts, as well as further events in his personal log.
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Re: Nolan Kodd

by Catbert » 12 May 2014, 13:08

Designation: R3-U7
Class: R3-series astromech droid

Height: 0,98 meters
Distinctive features: Heavily modified systems; standard transparent dome replaced with opaque version
Colour scheme: black hull and dome; some sandy trim on the dome foundation and on the front side of the hull

General Information:
“Beep-beep-buzz-beep-beep, buzz-beep dwo-deet beep.” – R3-U7

When Nolan Kodd bought the Dauntless Eagle, he also found himself in possession of quite a few items, including this old R3-series astromech droid. Circumstances forced Nolan to leave Nar Shaddaa ASAP, so he didn't have much time to check his new ship and see if the previous owner wanted to keep something. In any case, it no longer mattered, as Nolan didn't intend to return to the Smuggler's Moon in the near future. The fact that the droid was non-functional secured him of his belief that the R3 unit was just left on the ship because the previous owner didn't need it.

R3-U7 would've probably remained on the Eagle as a useless bucket of bolts or ended up sold or scrapped eventually, but Nolan stayed on Coruscant for longer than he expected. That left him with more spare time than he expected, so Nolan made use of the droid diagnostic tools he found on the ship. The astromech was finally turned on, but there were some problems: the droid wouldn't move and most of the memory clusters were inaccessible.

Nolan resorted to a partial memory wipe to make R3 aware of its surroundings, but he couldn't fix the motor function matrix. The local specialists couldn't help either. As if that wasn't enough, Nolan found out that R3 droids were quite expensive and were designed for militaries and government agencies, being able to store large amounts of information. How did such a droid end up on Nolan's "new" ship? Is there any valuable info hidden in the memory core? What are the odds that the previous owner is looking for the lost astromech right now? These questions may only be answered in time... or they may not.

In the meantime R3-U7 remains on the Dauntless Eagle, incapable of moving on its own. It proved to be a problem, since the R3-series astromechs were designed to be chummy. On the bright side, Nolan managed to teach R3 how to play Pazaak; on the not-so-bright side, the little astromech turned out to be a skilled player and more than just a worthy opponent for Nolan. However, R3's role for now is limited to "talk-to-and-play-Pazaak-with" droid. Nolan can only hope he'd manage to find someone capable of making the astromech fully operational again or retrieving its old memory.
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