Where we post about what and how much time we've spent with the mod related development

DT's work log

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Deety

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Re: DT's work log

by Deety » 03 Aug 2011, 14:19

Improved Ootmian Pabol system : added new scenery objects, container fields, new NPCs
Added debris field near Bilbringi and Fondor shipyards
Moved Armistice Line sun closer to the wrecks
~ 2 hrs
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Re: DT's work log

by Deety » 04 Aug 2011, 03:26

Added fighter ambient explosions again
Added minor lanes in Corellia
Improved Corellia Shipyards (new objects, debris fields...)
Made all dockable ships invincible
Improved Corsec Outpost system : added more scenery objects and created two NPC battle areas
Misc : changed corellian_patrol_boat codename. Cleaned up some code remnants from Why's effects
~6 hrs
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Re: DT's work log

by Deety » 04 Aug 2011, 04:23

Fixed hyperlanes in Calamari and Bespin
~45min
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Re: DT's work log

by Deety » 05 Aug 2011, 05:56

Lots of work today :

Corellia : tweaked planet placement to be more canon, added new hyperlanes, moved the main asteroid field, added a new asteroid field with pirate presence and permanent battle zones, tweaked the defensive fleet at Tythe buoy .

Tythe Mine field : added a sun and lots of wrecks from the Clone Wars battle that happened there. Added those new wrecks in the files.

Deep Core : filled one of the systems with a sun, a planet and the debris of a destroyed planet. Lava from the core and rock from the surface make it a very dense and dangerous asteroid field. Created new lava dynamic asteroids.

Kashyyyk : changed the position of several objects to make it more tactical. Basically, you can't go from one buoy to another buoy in a straight line. Changed some buoy positions and edited hyperlanes too. Created a Fondor-like arrival in Kashyyyk, between two gaz giants.

Misc : added weapons on the Pirate asteroid. Fixed name errors with hidden pirate bases. Reduced the height of asteroid belts bands. Tweaked some systems nav map size. + some stuff i forgot.

~ 15 hrs
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Re: DT's work log

by Sushi » 05 Aug 2011, 16:52

you're a mad man...but I <3 you
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Re: DT's work log

by Deety » 05 Aug 2011, 23:47

Improved Encheeko station in Tyrius.
Improved Knytix & Kavaam stations in Polith.
Added new docked ships for scenery purposes
Changed hyperlanes in Hoth. Added a lone imperial frigate and a battle zone around it.
Moved Bloodstar & its scenery ships back on the galaxy plane in Endor.
Improved LOD ranges of several bases.
~4 hrs
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Re: DT's work log

by Deety » 10 Aug 2011, 02:56

Infocards :
Added sector names for all hyperlanes exits in the galaxy.
Added new names for transit system jumps
Fixed some name errors, removed some double names

Solars :
Added the depot base ingame : made the external bays an equipement. Changed the hardpoints so that they fit.
Made the Freedom Wreck dockable for later use in Yavin system.

Polith :
Added scenery bases (mainly around Thyferra and Alazhi Trade Station).
Fixed the scenery objects of the other bases (turrets couldn't shoot, ships and containers were misplaced)

Misc :
Changed sun map size in transit systems so that they fit.
Changed navmap size in those transit systems.
Fixed some errors from the Forge

~ 15 hrs
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Re: DT's work log

by Deety » 10 Aug 2011, 12:16

Bug fixing
~0.5 hr
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Re: DT's work log

by Sushi » 10 Aug 2011, 15:45

<3
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Re: DT's work log

by Deety » 11 Aug 2011, 23:00

Deep Space Systems :
Added 5 new systems. They're small systems accessible from Muunilinst, Dathomir, Endor, Sullust and Ryloth. All of them are called "Deep Space". In each of them, you won't find anything but a permanent battle. Autoset path works. New ids names added. So far, only one battle is ready, at the Dathomir one. I'll do the rest tomorrow.

Other :
Created Hutt patrol turrets. Will have to work on patrol ships soon. Added Hutt patrol as a NPC
Fixed waypointing autocalculation. Added a new dock point on jump buoys to avoid traffic jam.

Misc :
Moved Rokna station back on the plane in Endor. Worked on how to improve Endor thanks to Flamecurse thoughts.
Removed shielded fighters from systems' list of archetypes to preload. They aren't use.
Moved some planets in Kashyyyk to make the system look better.

~ 10 hrs
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