Where we post about what and how much time we've spent with the mod related development

DT's work log

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Deety

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DT's work log

by Deety » 04 Dec 2010, 12:36

To do list

  • add more weak ships
  • add Starviper
  • change "security" to "neutral"?
  • add lights on MC90. Check other ships, add as many lights as possible (at least on all hangars)
  • NPC use CM (adoxa fix)
  • Reduce Yavin
  • Change Tatoo Sun
  • Add Twi-lek ship around Doornik-628G
  • Make Airtight more accessible in Hoth (center?)
  • Find a hitbox for new turreted asteroids


Ships special features to do

  • AA-9 Freighter : remove weapons, increase cargo hold, hull and shields
  • Container Transport : add weapons, reduce cargo hold, hull and shields.
  • Med Merchant Trader : switch to Medium/Heavy Transport? (it has weapons)


Minor bugs detected

  • Proton bombs can be mounted on A-wing. Space bomb volume is very low.
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Re: DT's work log

by Deety » 04 Dec 2010, 13:49

Improved docking sequences
Fixed starting ships stats
Improved aiming
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currican

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Re: DT's work log

by currican » 04 Dec 2010, 15:31

What are the new stats for which ships?
"does "multiplayer only" mean it has no singleplayer?"

— Random

OMG! Here they come!
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Re: DT's work log

by Deety » 04 Dec 2010, 20:18

They're the same. Actually, i changed the ships rather than the ship stats (Z-95 mark1 instead of the Z-95, and so forth). You won't have to change anything :)
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Re: DT's work log

by Deety » 06 Dec 2010, 19:39

Hardpointed new XQ4 platform. Added 60 lights and 12 weapons.
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Sushi

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Re: DT's work log

by Sushi » 07 Dec 2010, 04:24

Deety wrote:Hardpointed new XQ4 platform. Added 60 lights and 12 weapons.

What.....awesome :D
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Re: DT's work log

by Deety » 08 Dec 2010, 00:18

My work today :

Improved lights flare cone
Added turbolasers on XQ-4 platform
Began to add scenery stuff in Doornik
Fixed a loadout/pilot problem on a corellian platform
Fixed a hardpoint bug on VSD 1
Basic hardpoints added on Corellian cruiser
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Re: DT's work log

by Deety » 09 Dec 2010, 11:58

Reduced NPC spawn distance
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Re: DT's work log

by Deety » 12 Dec 2010, 17:25

Reduced NPC spawn time and spawn distance
Added scenery ships in Yavin
Changed the position of several planets in Yavin and Kashyyyk
Moved the Bilbringi Imperial fleet
Added dynamic asteroids everywhere in bilbringi
Improved engine sound ranges
and a few other things i've forgotten
~7 hrs
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Re: DT's work log

by Deety » 30 Dec 2010, 03:33

Spent the night on this :
Done all factions reputations
Done all factions empathy
Added 4 new factions (Imperial Navy, Republican Navy, Core World Civilians, Outer Rim Civilians)
~ 5 hrs
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