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Qi's log

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Qi's log

by Qi » 27 Nov 2010, 21:26

I am working on Freeworlds patch 18.71

Some of these things are required for fw:tow as well.
For now, my todo list looks like below, but I want to add the dynamic economy (we have to beta test it someplace, with lots of players)

Release 18.71

Subject: Release 18.71

Qi wrote:Todo list for Qi:

DONE - Make each official hyper buoy in a 5-buoy cluster such that jump-out is 15k out of exit buoy.
DONE - Make each back door jump a jump hole, with the exit off-plane, in roids, and invisible/ non mappable.
DONE - Make all ships and all ordinance in PVP system 1 credit to buy.
DONE - Bug Problem: Some bases are not showing up on the in-game commodity price base listing.
- Balance power trade runs such that not all highest profit runs go to Besqek.
- Add cap moor at Damarind Fishing station, Yavin
- Add second Corusca Gems mining spot under damarind fishing station.
- Add radioactive areas around the two gems fields in Yavin, such that only an Y8 or a cap can mine there, and make gems high price to buy/sell.
- Tie Shadow MK2 back in the picture. Bilbringi Shipyards Capital Ship Moor.
- Rename planet Karreda's cap moor (current name "Karreda") to "Karreda Skyhook" so that it fits in with the other cap moors of the same type, and to differentiate it from the regular dock point of Karreda.
- Corellian Awing sold at Talus when scaned shows as awing b.
- Setting all the cruise load times relative to the cargo hold of traders. Small trader, fast start up. Container ship, very long. Traders only.
- imperial and republican salvage must be of a higher price, so that mining it in the grave yard of corellia brings a better price.
- startup screen
- LT600 Ion cannon Replace all lines in "market_misc.ini" that say: "MarketGood = ion01_mark03, 0, 0, 0.650000, 10, 10, 0, 1" with "MarketGood = ion01_mark03, 0, 0.650000, 10, 10, 0, 1" since there's an extra "0, " in those line.




Todo list for Snake:
- test the fix for the skipray WK gave him
- Fix the Errant venture, Fix the T-fighter
- Lay basis for NPC invasion
- make CM's not lootable (to prevent credit mining cheat)
- Add torpedo launcher to YT-1300



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Re: Qi's log

by Sushi » 27 Nov 2010, 23:32

When will you be able to work on FW:ToW, Qi? I'd really love to see an economy or the WIPs of the Kuat/Mon Cala remakes.
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Re: Qi's log

by Sushi » 10 Dec 2010, 05:43

Qi, any updates on work for the FW:ToW mod?
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Re: Qi's log

by Qi » 10 Dec 2010, 09:24

This week was terrible for todo items. So no, I haven't worked on fw:tow yet

I hope to do the dynamic economy this weekend, if you don't mind that I test it on 18.x

-Qi



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Re: Qi's log

by Sushi » 10 Dec 2010, 12:50

I guess I'm just a bit concerned because the economy of FW:ToW really doesn't even have a foundation yet to be built on. That being said, if you can assure me you can get it done in the next few months, then no worries.

The other concern I have is the Kuat and Mon Cal rings. Should I delegate this task to someone else who has more time than you? Sizer is free at the moment and I'm sure could do awesome work. You'd just need to provide a rough explanation of what needs to be done.
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Re: Qi's log

by Qi » 10 Dec 2010, 13:17

Sushi wrote:The other concern I have is the Kuat and Mon Cal rings. Should I delegate this task to someone else who has more time than you? Sizer is free at the moment and I'm sure could do awesome work. You'd just need to provide a rough explanation of what needs to be done.


Yes please. Tell him it is his and I will provide him with the necessary math calculations and explanations.



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Re: Qi's log

by Sushi » 10 Dec 2010, 13:39

Thanks, Qi.
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Re: Qi's log

by Qi » 10 Dec 2010, 22:13

I has started.

-Tested new playerbuys and playersells eventmodes. OK.
-Updated economy database with hashcodes and crc of all goods nicknames.
-Tested econ_setnprice command. OK (actually it is amazing, it updates live while you are in the in-game trade screen)

Next:
- design FWCP screens for dynamic economy.



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Re: Qi's log

by Sushi » 10 Dec 2010, 22:44

Awesome!
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Re: Qi's log

by w0dk4 » 11 Dec 2010, 16:39

-Tested econ_setnprice command. OK (actually it is amazing, it updates live while you are in the in-game trade screen)


Glad it works ;)
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