Where we post about what and how much time we've spent with the mod related development

w0dk4's Log

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Sushi

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Re: w0dk4's Log

by Sushi » 10 Feb 2012, 12:02

Looks awesome, W0ds :)
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Re: w0dk4's Log

by Qi » 13 Feb 2012, 12:54

That is so immersive. Wow w0dk4.



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Re: w0dk4's Log

by w0dk4 » 16 Feb 2012, 08:34

Another ~6 hours on shadowing (basic soft shadows).

Im happy with the shadowing now, so I'll likely do a news post tomorrow with a little vid or something.

Next up:

- Graphics features clean up / bug fixing / basic optimizing
- Video/Filming enhancements + keymap/binding issue cleanup
- Dynamic Hyperbuoys
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Re: w0dk4's Log

by Sushi » 16 Feb 2012, 21:58

Woot! Awesome news, W0d. Let me know if you need help making the video!
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Re: w0dk4's Log

by w0dk4 » 13 Mar 2012, 15:01

Working on our own custom console which Freelancer has been really lacking!
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Re: w0dk4's Log

by Qi » 13 Mar 2012, 16:04

What will it be able to do?



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Re: w0dk4's Log

by w0dk4 » 13 Mar 2012, 16:33

Anything we teach it to do ;)

It facilitates debugging greatly as we can implement various debug console commands so that you can see log messages directly ingame in such a console. Right now, we only ever had logging to a file and test buttons, along with the little debug text on the top-left.
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Re: w0dk4's Log

by Qi » 13 Mar 2012, 17:13

Would it be possible to have it replace the Steam functionality, e.g. have it run the Internet Explorer (or other) browser function. If so, we wouldn't be needing any overlays.



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Re: w0dk4's Log

by w0dk4 » 13 Mar 2012, 18:29

That's out of scope at this point. (it's a lot of effort)

Maybe later for our final release version though!
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Re: w0dk4's Log

by w0dk4 » 31 Mar 2012, 11:42

ingame console initial work + installer research/work for something big
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