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w0dk4's Log

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w0dk4

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w0dk4's Log

by w0dk4 » 12 Nov 2010, 13:37

Massive brainstorming on how to render glass (1h+) and general code cleanup (1h+).
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Re: w0dk4's Log

by w0dk4 » 22 Nov 2010, 00:56

I can render glass :mrgreen: and some other bug fixing for deferred rendering (2h)
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Re: w0dk4's Log

by Sushi » 22 Nov 2010, 02:10

w0dk4 wrote:I can render glass :mrgreen: and some other bug fixing for deferred rendering (2h)

OOOOH, epics :D
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Re: w0dk4's Log

by w0dk4 » 29 Nov 2010, 00:40

Bashing my head against wall for way too many hours.
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Re: w0dk4's Log

by Sushi » 29 Nov 2010, 01:05

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Re: w0dk4's Log

by w0dk4 » 02 Dec 2010, 02:17

emissive textures now render in deferred mode + anisotropy setting added (the dll before that always automatically chose the best anisotropy setting)

next up: proper lighting in deferred renderer :)
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Re: w0dk4's Log

by Sushi » 02 Dec 2010, 11:36

w0dk4 wrote:emissive textures now render in deferred mode + anisotropy setting added (the dll before that always automatically chose the best anisotropy setting)

next up: proper lighting in deferred renderer :)

You're a machine...you're awesome :D
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Re: w0dk4's Log

by w0dk4 » 02 Dec 2010, 17:19

deferred rendering now has working static lighting

next up: dynamic lighting
after that: normal/specular mapping
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Re: w0dk4's Log

by w0dk4 » 06 Dec 2010, 02:45

deferred dynamic lighting working :)

next: normal/specular mapping
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Re: w0dk4's Log

by Sushi » 06 Dec 2010, 03:47

Incredible. You are a miracle worker
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