Where we post about what and how much time we've spent with the mod related development
-
- User
FriendlyFire
- Rank
Developer
- Posts
1693
- Joined
15 Feb 2010, 16:14
by FriendlyFire » 08 Nov 2010, 16:16
-Bashing at explosions
-
- User
FriendlyFire
- Rank
Developer
- Posts
1693
- Joined
15 Feb 2010, 16:14
by FriendlyFire » 16 Nov 2010, 04:42
FriendlyFire wrote:-Bashing at explosions
-
- User
Sushi
- Rank
Developer
- Posts
3219
- Joined
14 Feb 2010, 05:05
by Sushi » 16 Nov 2010, 04:43
-

- User
w0dk4
- Posts
897
- Joined
14 Feb 2010, 14:33
- Location
Germany
by w0dk4 » 18 Nov 2010, 19:22
They rock!
-
- User
FriendlyFire
- Rank
Developer
- Posts
1693
- Joined
15 Feb 2010, 16:14
by FriendlyFire » 21 Nov 2010, 03:31
FriendlyFire wrote:FriendlyFire wrote:-Bashing at explosions
-
- User
FriendlyFire
- Rank
Developer
- Posts
1693
- Joined
15 Feb 2010, 16:14
by FriendlyFire » 22 Nov 2010, 05:24
FriendlyFire wrote:FriendlyFire wrote:FriendlyFire wrote:-Bashing at explosions
-Created Fuser v0.1
-
- User
FriendlyFire
- Rank
Developer
- Posts
1693
- Joined
15 Feb 2010, 16:14
by FriendlyFire » 25 Nov 2010, 04:59
Setting up trailer mission: t = 1 hr
Backtracking to ISD fuse: t > 20 hr
Fuser: t = 1.5 hr
-
- User
FriendlyFire
- Rank
Developer
- Posts
1693
- Joined
15 Feb 2010, 16:14
by FriendlyFire » 28 Nov 2010, 04:36
Finished fighter engines (minus starter ships and I think two others): t = 3hrs
-
- User
Sushi
- Rank
Developer
- Posts
3219
- Joined
14 Feb 2010, 05:05
by Sushi » 28 Nov 2010, 04:47
You're awesome. Totally get the all-star developer of the week award.
-
- User
FriendlyFire
- Rank
Developer
- Posts
1693
- Joined
15 Feb 2010, 16:14
by FriendlyFire » 28 Nov 2010, 23:39
Finished Republic freighter engines: t = 3 hrs