Where we post about what and how much time we've spent with the mod related development
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FriendlyFire

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Re: Welcome to the Open Beta! (Download links, Patch Notes)

by FriendlyFire » 12 Mar 2017, 04:50

Patch 97

FriendlyFire's Log
  • Fixed previous patch
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FriendlyFire

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Re: Welcome to the Open Beta! (Download links, Patch Notes)

by FriendlyFire » 13 Mar 2017, 17:38

Patch 98

Kalis's Log
  • Fixed civilian Skipray
  • Increased price of T-65AC4 to 200,000
  • Rebalanced blasters and autoblasters
  • Rebalanced interceptor energy systems to be more versatile
  • TIE Interceptor can equip blasters again
  • Z-95 can equip blasters again
  • Rebalanced ISD-II octuple barbettes for lower DPS but higher muzzle velocity
  • V-Wing rebalanced as universally available interceptor
  • V-Wing distributed throughout galaxy
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FriendlyFire

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Developer

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Re: Welcome to the Open Beta! (Download links, Patch Notes)

by FriendlyFire » 12 May 2017, 05:48

Patch 99

Kalis's Log
  • Added Conflict Zones to Galaxy
  • Made ship formations for NPC Fleets
  • Filled out ship metadata for NPC Fleets
  • Removed local ambient fighter/bomber spawns (but not system wide ones)
  • Removed ambient frigates from Calamari
  • Upgraded Coruscant’s orbital defenses to Golan IIIs
  • Adjusted T-65AC4’s energy
  • Adjusted blaster energy drain, adjusted all interceptors’ energy accordingly
  • Added ship dealers to KDY Offices, Kuat Freight Ports 1 and 2
  • Fixed CDF HQ ship dealer
  • Fixed docking path on Telgorn Yards to enter capital mooring properly
  • Fixed YT-5300 turret view
  • Fixed YT-5300 being able to mount wrong guns on side turrets
  • Fixed Golan III’s disturbing lack of ACM launchers
  • Widened Golan II gun arcs so they can bring enough guns to bear to be scary to small capitals and a nuisance to large ones
  • Adjusted Assault Frigate I, DP20, Marauder turret view cameras to be above the ship
  • Fixed Interceptor IV shield return time
  • Fixed typo that prevented NR patrols from spawning in Yag’Dhul
  • Changed Sleheyron, Randon, and Teth from civilian control to Hutt
  • Missiles rebalanced
    • Concussions and Adv. Concussions do the same amount of damage
    • Adv. Concussions track better and faster but take up more space
    • The avoid confusion Adv. Proton Torpedoes have been renamed to Heavy Proton Torpedoes, they are still the same in terms of functionality
    • Proton torpedoes take slightly longer (+2 seconds) to reload
    • Lowered missile lock ranges, concussions lock at 3-K, proton torps at 4-K, hvy proton torps at 6-K.
    • NOTE: You will still see a lock before this but if it is beyond the range listed the missile will NOT track.

FriendlyFire's Log

  • Conflicts Preview
    • Random NPC fleets will now spawn in certain areas of the galaxy
    • Spawns are scaled according to the player's current ship and loadout
    • Certain zones may be more difficult than others
    • Since this is a preview, no reward is currently implemented, but successfully destroying a fleet will heal your ship to full health
    • WARNING: This is a preview, expect bugs, crashes and problems!
  • Fixed bounding boxes on most ships
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