Where we post about what and how much time we've spent with the mod related development
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User

Qi

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1825

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14 Feb 2010, 14:38

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The Netherlands. Timezone: Central Europe.

TODO Economy/ Finance/ Influence/ Creating capitols

by Qi » 18 Nov 2012, 20:58

Finished items
  • Server-based web interface connected to FLHook socket eventmode.
  • Basic economy
  • Stockpiles see spec
  • Dynamic economy
  • Banks

TODO items before release 1

  • Stockpiles see spec
    • Stockpiles screen for admins Started
    • Stockpiles screen for faction command Started
    • Stockpiles screen for normal players.Done
  • Implement shiplist as starting point for constructing caps
  • Implement constructing caps from money+stockpiles in database and faction command screens

  • Memberlist
    • Memberlist black with claim buttons. Done
    • Admin faction screen Done
    • Admin squadron screen Done


  • Influence
    • Implement maintenance in database and screens
    • Make influence screen for admins
    • Make influence screen for faction command
    • Make influence view screen for normal players (graphical zones).
    • Implement military influence based on activity
    • Implement influence based on Pirates killing
    • Implement trade influence
    • Implement dynamic affiliation

  • Economy
    • Add player-buys escape pods to every base. Player-sells nowhere.
    • Repair missing icons
    • Turis' findings: link

  • Mod installer, auto updater


    PHASE 2 (after first release)*
    TBD



    no avatar
    User

    Qi

    Posts

    1825

    Joined

    14 Feb 2010, 14:38

    Location

    The Netherlands. Timezone: Central Europe.

    Re: TODO Economy/ Finance/ Influence/ Creating capitols

    by Qi » 11 Dec 2012, 22:45

    Due to the heavy test the bank system got on Freeworlds, a lot of new bugs had to be resolved and pretty much redo of all mysql statements (moved to PHP PDO) for stability. Last weekend I found out that this was a bare necessity as all phpbb forums crashed out when the isp installed a new php version. All the forum software had to be upgraded to the latest version. So I'm glad I moved the fw:tow web interface to PDO as well.

    The status is marked up.

    PS to w0dk4: the influence_getplayers command works flawlessly and I'm very impressed with it. Thanks!




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