Where we post about what and how much time we've spent with the mod related development

Momouk32's Log

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Momouk32

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Momouk32's Log

by Momouk32 » 12 Aug 2011, 22:53

1. Read up on project history on the forums
2. Wrote draft test plan
3. Met some of the team on skype

4 hours
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Momouk32

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Re: Momouk32's Log

by Momouk32 » 13 Aug 2011, 15:47

1. Reviewed Economy manual
2. Updated test plan with some feedback received
3. Created project testing time estimates
4. Began writing economy test script
5. Reading, reading, reading... *goes cross-eyed*

8 hrs
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Re: Momouk32's Log

by Momouk32 » 14 Aug 2011, 22:53

Test script writing
Test planning
Reviewing lots of stuff
Started testing Economy

5 hrs
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Re: Momouk32's Log

by Momouk32 » 15 Aug 2011, 19:03

Updating economy test script
Running a couple of tests against the Trade web screen
Trying to get sign-off on bits and pieces that... well, that need closure :p

6 hrs
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Re: Momouk32's Log

by Momouk32 » 17 Aug 2011, 09:47

Installed the mod and took it for a spin (Nexus system is evil).

I also finished work on the trade runs, dynamic economy, economy admin and goods' admin systems (looking good, Qi!)

Now to get the stockpile, influence and factioning into line... *whip-lash* These HAVE to be signed off before October, because so much of it defines what the game is as a whole.

If anyone at all is able to assist Qi directly in this, now is your chance to say so.

Even finalising and signing off requirements for a particular piece of functionality will help him a great deal! Please let's prioritise this, everyone. Let's sign-off all outstanding functionality by the end of this month. :idea:
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Re: Momouk32's Log

by Momouk32 » 17 Aug 2011, 21:07

You'll be pleased to hear I've closed about 6 fixed issues that came out of the opening round of Economy testing.

the Special Ops testing unit has been given its directives and they'll be reporting back on their progress over the next few days. Expect analysis on trade routes and goods as well as the construction of capships; and also some tough questions to the devs and designers about Travel.

;)

I've done some test script writing, some reading and writing, that's about it

~5 hrs
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Re: Momouk32's Log

by Momouk32 » 20 Aug 2011, 16:08

Put all the influence, unrest and tax data into a spec and tried to make it more generic.

5 hrs
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Re: Momouk32's Log

by Momouk32 » 23 Aug 2011, 10:53

Reviewed Travel test scripts written by InterUnivers
Trade, Influence and Tax spec

~5 hours
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Re: Momouk32's Log

by Qi » 23 Aug 2011, 11:33

Thanks, Momouk.



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Re: Momouk32's Log

by Momouk32 » 23 Aug 2011, 18:21

No problemo :D I'm still having fun.
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