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MystacX

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Battle system and tractorbeams (as a CD)

by MystacX » 18 Apr 2012, 11:42

See sushi's log, he mentions tractorbeams (as cruise disruptors) and a battle system.

Explanations please :D
“Hmm! Adventure. Hmmpf! Excitement. A Jedi craves not these things.”
-Yoda
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Sushi

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Re: Battle system and tractorbeams (as a CD)

by Sushi » 18 Apr 2012, 11:47

It will be explained before we release it ;) For now, it's a teaser :D
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MystacX

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Re: Battle system and tractorbeams (as a CD)

by MystacX » 18 Apr 2012, 13:26

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...I hate you..
“Hmm! Adventure. Hmmpf! Excitement. A Jedi craves not these things.”
-Yoda
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PringleMan

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Re: Battle system and tractorbeams (as a CD)

by PringleMan » 18 Apr 2012, 15:15

Based on what was said, I imagine that they may be using the code from the old ToW mod to have a unlimited-missile launcher. Essentially it would function the same as a gun, but instead would fire a "missile" type projectile. For a tractor beam you just make that a unique, un-purchasable ammo type that has an invisible body and a really really fast flight time to simulate the beam.

I wonder what they mean by battle system. The wording is vague so I cannot determine if it is a system, or if it is a game mechanic.
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FriendlyFire

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Re: Battle system and tractorbeams (as a CD)

by FriendlyFire » 18 Apr 2012, 16:43

Oh, you'll see it soon enough... Chances are your machine will whimper upon seeing it, though.
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Yorg Sheidan

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Re: Battle system and tractorbeams (as a CD)

by Yorg Sheidan » 18 Apr 2012, 17:10

I may have some answers collected during the Battle of capital ships...

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Marshal Pain

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Re: Battle system and tractorbeams (as a CD)

by Marshal Pain » 08 Jun 2012, 08:11

Hello. Yesterday I at last bought MC90 Star Cruser, and noticed at it one big minus - range at its tractor beam makes only 500м. For me it there was a shock)))). I have to Dev Team a request - plase, make range of tractor beam as at MC80 Liberty Star Cruser or to increase it at least to 7000м. Please.)))(sorry i badly speek english :lol: )

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