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Noa

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Galactic Empire

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26 Mar 2012, 04:42

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Player versus Player and rewards

by Noa » 12 May 2017, 13:35

Would it be possible to create equipment (or ammunition) needed to take off / undock?
But also that this equipment is dumped in space during a destruction and that the destroyed vessel no longer has it on its reappearance?

The idea is to give a reward to the player versus player.

Each ship must pay the equipment at a proportional value (25%) at the cost of the vessel.

For example, a frigate costing 15,000,000 must buy this equipment at a price of 3,750,000.
Then, when this frigate is destroyed, the winning ship will recover the equipment in loot and can resell it for 30% of its value, therefore 1,125,000.
And the frigate will also have to buy new equipment at a price of 3,750,000.

French version:
Serait-il possible de créer un équipement (ou une munition) nécessaire pour pouvoir décoller/undock?
Mais aussi que cet équipement soit largé dans l'espace lors d'une destruction et que le vaisseau détruit ne le possède plus lors de sa réapparition?

L'idée est de donner une récompense aux affrontements joueurs contre joueurs.

Chaque vaisseau doit payer l'équipement à une valeur proportionnelle (25%) au prix du vaisseau.

Par exemple une frégate qui coût 15 000 000 doit acheter cet équipement au prix de 3 750 000.
Puis quand cette frégate sera détruite, le vaisseau vainqueur, récupérera l'équipement en loot et pourra le revendre pour 30% de sa valeur, donc 1 125 000.
Et la frégate devra aussi acheter un nouvel équipement au prix de 3 750 000.
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FriendlyFire

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Re: Player versus Player and rewards

by FriendlyFire » 12 May 2017, 17:45

There will eventually be bounties that can be put on enemy players (plus lower value but consistent faction-based bounties given automatically). That's really as far as we're going to go for encouraging PvP for the sake of it.

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