Any questions, comments, suggestions regarding the mod development.
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Thararis

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Re: Made please real space

by Thararis » 04 May 2012, 01:18

Teh Critic wrote:How long is this topic going to continue? I can somewhat understand the need to ask about making real space, but you cant please everyone. If we had start ships now, it might be possible, but unless the U.S.S Enterprise flies out of Area 51 or some other crap like that, no go.

As long as people feel like posting? It's been a rather interesting read, in my opinion, with next to no negativity.
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Mercenary

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Re: Made please real space

by Mercenary » 04 May 2012, 13:59

Useful Dave wrote:
FriendlyFire wrote:There was one FL mod where Newtonian physics were attempted and somewhat worked, but it required proper scale (so max one planet per system), took ages to get anywhere and fighters were all but removed from it since they were rather useless without the nimbleness afforded by non-Newtonian physics.


Image

That was only a mere two hours relative flight time!

High Charity is even more far in Halo
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Qi

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Re: Made please real space

by Qi » 04 May 2012, 14:47

According to the string theory a non-Newtonian-physics universe exists which is created by the multiverse.

So it isn't unnatural :lol:



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Yorg Sheidan

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Re: Made please real space

by Yorg Sheidan » 04 May 2012, 17:08

Loken wrote:I recommend you try Orbiter, and consider how much fun space combat would actually be like that.

I think most people would give up a couple of hours before they managed to match orbit with their target.


Loken is right. I have long enjoyed myself on Orbiter. There is even a Star Wars mod. It appears very quickly with such conditions, it is impossible to fight. The challenge is to dock to another station or land on a planet. And it is far from simple when you start. Fortunately some of the tutorials are very well done !
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Useful Dave

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Re: Made please real space

by Useful Dave » 04 May 2012, 17:45

Mercenary wrote:
Useful Dave wrote:
FriendlyFire wrote:There was one FL mod where Newtonian physics were attempted and somewhat worked, but it required proper scale (so max one planet per system), took ages to get anywhere and fighters were all but removed from it since they were rather useless without the nimbleness afforded by non-Newtonian physics.


Image

That was only a mere two hours relative flight time!

High Charity is even more far in Halo


It's pretty big actually.

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PringleMan

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Re: Made please real space

by PringleMan » 04 May 2012, 22:27

Pictures of that mod never really give credit to how massive the systems were.
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bornloser

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Re: Made please real space

by bornloser » 17 May 2012, 09:21

TBH I never understood the appeal of newtonian physics in these space games. I'm sure it allows for some interesting combat maneuvers but, well, I grew up playing rogue squadron.
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