Purpose: To provide conquest goals for the current assembled factions.
- A single contested base will be named by the Game Master.
NPC Leaders will provide a roleplay / lore context for their orders.
The contested base / space will be open for a specific amount of time, during which the factions will have an opportunity to fight for control.
Time period could be anywhere from 1-2 weeks. Possibly less, depending on the situation.
Progress towards capturing territory will be determined through a point system centered around committing forces to a battle, and destroying enemy ships.
When committing forces, the larger the force, the more points your side will accrue towards capturing the target.
Forces are considered committed when they are within 20K of the designated target.
Potential Breakdown Of Points For Force Commitment
- Committing a starfighter or bomber: 0.25 points
Committing an assault shuttle or shuttle: 0.25 points
Committing a corvette: 1 points
Committing a frigate: 2 points
Committing a destroyer: 3 points
Committing a cruiser: 5 points
Committing a battlecruiser: 6 points
Committing a battleship: 8 points
- Likewise, destroying enemy ships within 20K of the designated target will provide your side with points.
Potential Breakdown Of Points For Enemy Destruction
- Destroying a starfighter or bomber: 0.5 points
Destroying an assault shuttle or shuttle: 0.5 points
Destroying a corvette: 2 points
Destroying a frigate: 4 points
Destroying a destroyer: 6 points
Destroying a cruiser: 10 points
Destroying a battlecruiser: 12 points
Destroying a battleship: 16 points
Capital Ship Rules
- Each side may only commit a certain number and type (specified by GM) of capital ships to the theater for the duration of the play period.
A smaller number of reserve vessels may be declared at the outset of the play period, and may be brought in if any of the original vessels retreat or are destroyed.
Reserve vessels may not exceed the highest hull size currently serving your fleet in the region.
If all capital ships and reserve ships have been lost or retreated, you may not bring more capital ships to the combat zone.
Capital ships that choose to retreat from combat rather than be destroyed will still deliver the same number of points to the enemy team.
- Fighter / Bomber forces will not be restricted in any way (aside from normal carrier respawn limitations).
Fighters do not have to operate from a carrier, and may launch from the nearest available base.
- All kills must be confirmed by log, screenshot and/or player and GM corroboration.
Faction leadership must also submit accurate AARs to the GM for inspection and scorekeeping.*
The team with the most points at the end of the play period wins the designated base or territory.
- Members of faction leadership must publicly declare when they have deployed forces to the combat area. (Not what forces, just when.)
Faction leadership will privately disclose ship commits to the GM for logging purposes.
All this will be conducted in a purpose-built Discord channel and/or communicated to the appropriate GM.
There must be regular deployment of forces throughout the time period to provide opportunities for combat.
If you’ve committed forces, they must be deployed for a reasonable amount of time to allow the enemy to react. Logging forces in for 5 minutes, declaring them committed and logging them off will not count.
You will be required to report log in and log off times in addition to reporting a commit (and force comp to the GM).
If one side commits forces regularly and the other does not (or neither does), the battle will be considered a stalemate and the space will either remain contested for longer or revert to its original owner. GM will decide.
If it is clear that one side is neglecting to commit (deliberately or otherwise), they will face sanctions during the next period up to and including removing a capital ship from their committed and/or reserve forces.
It is possible for neither side to lose any ships.
If it is apparent that neither side has destroyed or forced any enemy ships to retreat, and/or both sides have nothing but commit points, we may either extend the time period or force a singular battle to determine the victor.
- Faction leadership will have the opportunity to purchase extra reserve slots for their capital ships from the GM at a cost to be determined by the GM.
In the event of a server or client crash, all ships (upon reconnection) must retreat to 20K out from the designated objective before reengaging.
If, for any reason, a client crash is claimed but is suspect, a GM may request that player’s most recent .dmp file as proof-of-crash.
If enough players show interest an RP battle may be conducted after the conclusion of the battle to provide bonuses during the next round. This is simply an idea for additional gameplay and will not be enforced.
For example: The side losing a base fights a successful holding action that grants them an extra active capital slot during the next period. Or the winning side may locate and destroy a store of proton torpedoes, preventing their use by the enemy during the next play period.
*WARNING: While we will be doing our best to log and keep track of points, we are all expected to adhere to an honor system. If you’ve committed ships, lost ships or retreated them, it must be logged and reported accurately. Any dishonesty will result in sanctions against your faction during and possibly after the combat period. It will also incur the wrath of some very very angry GMs.