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Player Code Of Conduct

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DarkForce

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Player Code Of Conduct

by DarkForce » 26 Jan 2015, 18:13

Freeworlds: Tides of War

Player Code of Conduct

[All Rules Apply To In-Game, Forum, And Community Discord Chat Activity]


General Rules

I. Players must treat one another with respect at all times.

Whether another player is friend or foe, do not forget that everyone here is human and deserves to be treated with dignity. Harsh language, bad attitudes, and disruptive behavior are not something we tolerate in this community.
We welcome players from all walks of life and every corner of the globe. Any intolerant behavior is strictly prohibited.
No remarks of a racist, sexist, homophobic or other nature, even as a joke, will be tolerated.


II. Harassment (verbal or otherwise) of other players will not be tolerated.
Nonverbal harassment may include, but is not limited to:
Unwarranted and/or repeated player-destruction: When a player has made it clear they are retreating / no longer wish to engage / feel they are being harassed and continue to be attacked by another player.

III. Posting or sharing links to adult or other graphic content (including anime) is strictly prohibited.

IV. Advertising out-of-game products or services, as well as other Freelancer servers, requires explicit Administration permission and is otherwise strictly prohibited.


V. Intentional abuse of game mechanics, bugs or any other form of cheating will not be tolerated.

VI. Faction or group leaders are required to have their players read and understand the Code of Conduct.

VII. Roleplaying in-game is strictly enforced.
Players must conduct themselves in-character on the server and within roleplay channels on Discord.
In-game global and system chat will be conducted in-character. Out of character messages intended (for varying reasons) for all players to see should start with //, but should be kept to a minimum.
We understand if new players aren't used to this system, but by the time a player has joined a faction, they should be briefed on this requirement.


VIII. Metagaming in roleplay is strictly prohibited.
Metagaming is the act of taking out of character information (like the location of enemy troops learned from a rival roleplayer's forum post), and using it to influence in-character actions. This is strictly prohibited, and violators will be punished. Using information that your character cannot possibly know is unrealistic and also works directly against making a compelling story.

IX. Administrators will always have the ability to override any rule listed therein or to apply new rules on the spot, and these rules must be followed accordingly.

Handling Violations and Disciplinary Actions


I. All incidents should be reported to an Administrator or Developer.
Please provide as much detail as possible. Screenshots, eyewitness accounts and a clear, concise report regarding the rule broken will go a long way towards finding a resolution. Claims of rule-breaking will be ignored without the proper evidence.

II. The first offense will receive a single warning. Further offenses will be subject to disciplinary action.
Disciplinary actions will be determined by the Administration.
Severity of punishment will depend on the nature of the offense.

III. Inquiries regarding the code of conduct may be posted elsewhere on the forums for discussion or messaged privately to a member of the administration or an administrative assistant.

Note: Questions or concerns that you'd like to discuss with the developers should should be addressed to any one of the above people for escalation to the developer level.
Blame DarkForce, he wasn't clear about it.
User avatar
User

DarkForce

Rank

Developer

Posts

827

Joined

16 Feb 2010, 17:46

Re: Player Code Of Conduct

by DarkForce » 02 Mar 2017, 04:02

Updated with new Player Code Of Conduct!
Blame DarkForce, he wasn't clear about it.

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