Blame DarkForce, he wasn't clear about it.
...not breaking character all the time to the detriment of other people's roleplaying, you'll have no problems on the server.
We strongly encourage all our players to roleplay, but if you absolutely don't want to, all that we ask is that you respect everyone else's right to it by not interfering.
Tururon wrote:Well, there is big problem with this. From my (not small) experience on Discovery I can tell that this just won't work. If there is little window for abuse, people will abuse hell out of it. You will be surprised how many people won't miss a chance to mess up someone's elses fun.
I imagine that, like Discovery and other RP communities, new rules and regulations will be drawn up as needed to combat abuses that may crop up. I don't disagree with you at all, it could pose an issue, but since the official game/server/story hasn't started and no one has actually begun roleplaying in our universe, we want to avoid being totalitarian in our approach. As with most things, this will be subject to change.
OOC chatter will be restricted to private and group chat. If an individual or group wants to RP privately or within a group and other players aren't respecting that, we expect it to be reported and the admins and moderators will handle it from there.It also seems you are developing RP system based on that in-game will just be extension to forums. Problem with this is that forums can generate only miniscule part of in-game activity. Not to mention majority of people would rather just play the game instead of looking for thread on forum.
The player-created forum RP that will actually affect in-game events is going to be strictly monitored and curated by the Lore Staff. Certain stories/events will also be created by specific members of the Lore Staff to deliberately move the plot forward and to be an impetus for in-game events. So, even if no one decides to write their own stories, many events and the context for those events will be provided by the Lore Staff for players.
In short, in-game and forum based RP will inform one-another. It all goes hand in hand, and certain appointees will be there to aid in that process.Majority of in-game encounters will be random, and for them I can't find any guidelines. Did I mention abuse already?
Random in what way? Yes players will obviously encounter one another, but many players will belong to a faction (Empire, New Republic, Corellia, Hutt, etc.), so on a given day we'd expect to see NR players raiding Imperial shipping and vice versa, Hutt pirates assaulting Corellian trading depots, etc. The lore provides the context necessary for these events to make sense in the grand scheme of things.
So if random event X is that an NR fighter unit encounters an Imperial fighter unit in contested space, they'll fight one another because those two factions are at war. Even if no one on either side utters a word, it's still proper roleplay because those groups should be fighting one another. So for those players uninterested in the reading/writing, it's easy: fight the war.And even bigger problem with it is boredome. If person creates a character, he must easily see what he should do with said character, after all majority of oorp comes from people not knowing what the hell to do. Rule and ID system main role is to fight this problem. When person first sees ID, he should know where he should fly to fight, whom he should fight, whom he should help, what he shouldn't do and and what he can't do no matter what.
Which is exactly why we have factions and have created lore to support the stories and actions of those groups. The reputation system will clearly mark who is a friend and foe to everyone, whether they're a pirate, independent trader, or member of a major or minor faction. So not knowing what to do should never be an issue, and if it is - the forums, admins, guides, and other resources (including other players) should help fill in the gaps.
For now I have 2 questions:
1) Is this going to be RP server like Discovey, or generic RP/PVP server (which stands for "U RP=U MAD")
2) Did you play on actual freelancer RP server?
Blame DarkForce, he wasn't clear about it.
As for player behavior based RP, I won't enforce anything per se - I expect the military factions to establish ROEs, and I expect Pirates to pirate. I won't force rats to have to tell you to pull over and charge you. if they want to just shoot you, sure. Because that's being a pirate. And the repercussions of a military faction brutally executing civilians without warning will become apparent as the civilian traders that will form the backbone of the economy flock to the other side. We aim for as much organic flow as possible.
FriendlyFire wrote:Read up on Sith and Jedi at some point. Also check out the demo's numerous events with very involved fleet engagements.
We don't intend to take a full hands-off approach, but we won't force people either. At the same time, expect people with a short fuse to get nasty surprises as things move forward; you won't have much friends if you shoot people on sight. You can get ejected from your faction if you misbehave. You can't get the big ships without faction support and accreditation.
People who are obviously out to ruin others' fun will be very quickly flagged and will paint themselves in a corner.
Sizer wrote:I was a regular participant in Null-Sec warfare. I'm fully aware of how EVE runs. The difference between here and there is that the factional leadership in nullsec encourage these behaviors. We will be encouraging our leadership to punish these behaviors, and if things get out of hand, there is always the mallet of loving correction. Yes, there could be problems, but honestly, I prefer to handle those case by case, and see how things flow before we start putting unilateral regulations on things.
As for non-FU roleplay, trust me, it'll happen. What probably won't happen is an Imperial sitting there for 5 minutes talking at a Republican... and I wouldn't want it to. The war we're setting up isn't so cut and dry, that'll be made clear as we get closer to kicking off the metagame, so there will be room for uncomfortable proximity with enemies while ROE says you cant shoot. And some banter can occur here. But if you're doing a deep penetration raid into a back support system, you're simply not going to banter over open comms at the enemy, at least, I wouldn't. And I probably wouldn't respond to 'Identify, this is Republican space' if I were an Imperial strike force... because I wouldn't.
I expect RP to happen where it's appropriate. Inter-system customs checkpoints, within fleets, but not between fleets (often), at organized pivotal events (of which there will be a decent amount).
A last note I'll make is that our universe is quite large. Our systems are quite large, and getting through a single star system is usually not a quick affair, especially for a strike force that is trying to avoid detection, and so must avoid the established hyperlanes. That means PLEEEEEEEEEEEEEENTY of time for chatter to occur while approaching a target, should the urge arise.
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