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Hyperspace 3.0 Tutorial

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DarkForce

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Hyperspace 3.0 Tutorial

by DarkForce » 02 Jun 2015, 01:22

How To Use HS 3.0

For custom-set Hyperspace Jumps:
1. Set Your Desired Waypoint (Must be outside gravity wells)
2. Use mousewheel to initiate hyperspace jump plotting.
3. Orient your vessel towards the jump point until waypoint is properly highlighted.
4. Increase your velocity until you are at the required speed. (At least 90% throttle)
5. Jump.
6. Follow the hyperspace tunnel closely until you reach your destination point.

For Preexisting Hyperspace Jumps
1. Get within 10k of a given buoy. Jump point will automatically appear.
2. Increase velocity until you are at the desired speed. (At least 90% throttle)
3. Jump.
4. Follow the hyperspace tunnel closely until you reach your destination.

A word of caution: Some players have experienced issues with preexisting jumps. Some will drop you off in the same place you started. Others have had their ship destroyed without warning. We think some of these jumps are bugged. When in doubt, you should plot your own jump.

Notes:
-All ships have cooldown timers that are affected by all jumps, even precalc’d jumps.
-You cannot jump at all without shields.
-Navigating unstable jumps is much harder than before. Attempt at your own risk.
Blame DarkForce, he wasn't clear about it.
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Cmdr_Vauss

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Re: Hyperspace 3.0 Tutorial

by Cmdr_Vauss » 05 Jan 2016, 02:31

When I got my CR90, Kalis told me I can jump past a system, can you explain how?
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FriendlyFire

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Re: Hyperspace 3.0 Tutorial

by FriendlyFire » 05 Jan 2016, 05:07

Put your destination waypoint in a system that's two hops away.
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Kalis

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Re: Hyperspace 3.0 Tutorial

by Kalis » 05 Jan 2016, 05:52

But no more or you will crash. CR90 used to have a scout drive and whenever you do something that would require the scout drive you will crash.
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Flight Lieutenant Drakis; Reaper Squadron
Moff Griff; Tapani Sector
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Re: Hyperspace 3.0 Tutorial

by Cmdr_Vauss » 05 Jan 2016, 19:05

So I am in Correllia, and I want to jump to the Kashyyk bouy in Coruscant. So I view the Coruscant system and drop a waypoint. I then use the mouse wheel to calculate the jump, and then press J to jump? I tried this and I am getting an error message, then the hypdrive spends 5 seconds to power up again.
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FriendlyFire

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Re: Hyperspace 3.0 Tutorial

by FriendlyFire » 05 Jan 2016, 19:13

I tried this and I am getting an error message


It'd probably help if you read what the error message said.
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Re: Hyperspace 3.0 Tutorial

by Cmdr_Vauss » 05 Jan 2016, 19:34

Its the computer voice that just says "error"
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Re: Hyperspace 3.0 Tutorial

by Kalis » 05 Jan 2016, 19:55

You can't jump because there is a gravity well in your way
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Re: Hyperspace 3.0 Tutorial

by Cmdr_Vauss » 05 Jan 2016, 19:59

well I would track the paths from bout to bouy and such and there wasn't anything there
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Re: Hyperspace 3.0 Tutorial

by FriendlyFire » 05 Jan 2016, 20:04

Jumps are purely Euclidean... You need to have a clear path between your start point and end point in a straight line.

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